Please note, our 15th Annual Social Thinking Global Providers’ Online Conference takes place over three days of illuminating instruction and discussion from expert speakers on an array of topics. Register for Day 1 and Day 3— walk away with practical strategies, knowledge, and a plan.
This 3.5 hour course with two 90-minute keynotes explores:
- Simple, engaging digital tools that align with core concepts of the Social Thinking Methodology
- Strategies for incorporating student interests in therapeutic interventions
- Best practices for selecting and implementing games in therapy
For any special accommodations or assistance with resources email us.
Digital Tools & Games to Motivate Students in Developing Self-Regulation & Social Learning
Day 2 of Our 15th Annual Social Thinking Global Providers’ Online Conference
Streaming Live on June 25 with Replay Access through July 25 (each day sold separately)
And Who Should Attend
The Digital World Meets Metacognition, Self-Regulation, and Social Connection
Sean Sweeney, MS, MEd, CCC-SLP
Let’s face it. Technology has been a critical part of all our lives over the past couple of years. And while many adults find the digital world exhausting, students often find technology of all sorts to be motivating. This leaves interventionists and parents with the task of finding practical digital tools to support learning while building social competencies and keeping their students motivated and engaged. This session will explore intervention “stories” and demonstrate simple tools for catching and maintaining student engagement with an all-important social emotional learning focus. Resources presented will align with the core concepts in the Social Thinking Methodology (e.g., Social Thinking Vocabulary, Zones of Regulation®, etc.) as well as adjacent approaches, such as Story Grammar Marker®, cognitive behavioral therapy, and most importantly, ways to connect with students through focused conversations.
GAMES: Group Approved, Meaningful, Effective, Social
Allison King, MS, CCC-SLP, Ryan Hendrix, MS, CCC-SLP, Ashlee Welday, MS, CCC-SLP, Caitlin Zeien, MA, CCC-SLP, Alanna Dutra, MS, CCC-SLP, Jen Salmon, MS, CCC-SLP
Games are a fun and popular tool to use in therapy. They can get client buy-in, increase motivation, and support generalization of concepts. However, games are not always used as effectively as they should be to justify the use during specific social emotional learning times. When more focus is placed on the foundational teaching and learning to support game play (rather than the game itself), we’re able to improve client success and learning.
When used intentionally, games are so much more than just turn taking! Games can address every part of the Social Competency Model and are a beneficial way to work on all the core Social Thinking concepts—as well as the more nuanced ones. Therapists from Social Thinking–Stevens Creek (also members of the Social Thinking Training & Speakers’ Collaborative) will emphasize how to think more deeply about the use of games to better support our clients in meeting their self-identified goals.
Any activity involves a process, and there are steps we take from start to finish while keeping time limitations in mind. Presenters will discuss how they have implemented specific games with their groups and walk through the 3 Parts of Play framework (set up, play, wrap up) to empower participants to immediately apply what has been covered with their own clients. We will address how to choose appropriate games, implement them purposefully, and include meaningful reflection and connection exercises.
Who Should Attend
The Social Thinking Methodology is used by a wide variety of professionals, including speech-language pathologists, special and general education teachers, social workers, counselors, clinical and school psychologists, occupational therapists, behavior specialists, and school administrators to name a few. It’s also used by family members and caregivers across settings.
Day 2 Learning Objectives and Agenda
What You Will Learn
Objectives for The Digital World Meets Metacognition, Self-Regulation, and Social Connection
Participants will be able to:
- Identify 3 research-based methods translatable to tech-infused contexts in social learning therapy
- Describe 3 resources or strategies for incorporating student interests in interventions
- Create two narrative-based lessons relevant to metacognition, self-regulation, and/or social connection
Objectives for GAMES: Group Approved, Meaningful, Effective, Social
Participants will be able to:
- Identify the necessary steps to select a game to use as social emotional learning activities
- Describe the difference between playing a game and implementing a game with the intention of teaching specific social learning concepts
- List the 3 parts of game play
9:00 am - 10:30 am The Digital World Meets Metacognition, Self-Regulation, and Social Connection with Sean Sweeney, MS, MEd, CCC-SLP
10:30 am – 10:45 am Q&A with Sean Sweeney
10:45 am – 10:55 am Break
10:55 am – 12:25 pm GAMES: Group Approved, Meaningful, Effective, Social with Allison King, MS, CCC-SLP, Ryan Hendrix, MS, CCC-SLP, Ashlee Welday, MS, CCC-SLP, Caitlin Zeien, MA, CCC-SLP, Alanna Dutra, MS, CCC-SLP, Jen Salmon, MS, CCC-SLP
12:25 pm – 12:40 pm Q&A with Allison King
About Our 15th Annual Social Thinking Global Providers’ Online Conference
Fostering Development of Social and Organizational Competencies Through Language, Technology, Visual Tools & Games
Each year our Annual Social Thinking Global Providers’ Conference is special! Attendees from the around the world explore practical concepts and strategies to help them continue to develop their own competencies when working with neurodiverse and neurotypical students and individuals.
This intriguing 3-day series explores a variety of practical ways to use specific Social Thinking Vocabulary, self-reflective language, technology, visual tools, and therapeutic games to engage and motivate students regarding social emotional learning and organized thinking. On Day 1, you’ll explore the power of one’s self-awareness and self-evaluation through self-talk, tech tools, and mental time travel to accomplish one’s goals. On Day 2, discover engaging digital tools and games to motivate and support your students/clients’ metacognitive social emotional learning to foster social connections and self-regulation. We’ll also unpack best practices for selecting and implementing games in therapy to better support your clients in meeting their self-identified goals. Day 3 explores how to use key concepts developed within the Social Thinking Methodology in classrooms and when using for schoolwide implementation. You’ll learn about using specific visual tools and language-based tools to facilitate learning more about the social world at school and find practical ideas and strategies for bringing social emotional & academic concepts to life with individuals, small learning groups, classrooms, or schoolwide.
All keynotes will be available for recorded replay viewing/reviewing through July 25, 2022.
Continuing Education Credit
3.5 hours toward CE credit, if applicable
Click here to see if you can receive CE credit by Profession and by State
We are proud to provide access to continuing education credit for:
- Speech-Language Pathologists (livestream and recorded)
- Educators (livestream and recorded)
- Counselors (only for watching livestream)
- ...and others!
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