Superflex Superdecks & Double Deck Bundle
Tell us something good!
- Ages: 7-10+
- Format: Game
- ISBN: 6000
- Published: 2014
Kids love Superflex and are eager to explore new ways to learn about the supportive Thinkables, the sneaky Unthinkables* (we are officially changing Unthinkables to UnthinkaBots over the course of 2021-22) and discover new strategies to defeat them, using Superflex’s very cool Five-Step Power Plan. This bundle includes one copy of Superflex Superdecks and one copy of Thinkables & Unthinkables Double Deck. Items are also sold individually.
Contains four standard playing card size decks, 52 cards each, that can be used in all sorts of superflexible ways to help you teach the who, what, when, where, and why of Superflex:
- Unthinkables deck: 14 original characters, multiples of each
- Thinkables deck: 14 related characters, multiples of each
- Situation deck: everyday situations where Unthinkables and Thinkables appear
- Strategy deck: all sort of strategies to use in combating the Unthinkables
Unthinkables & Thinkables
Includes laminated reference guides show all 14 Unthinkables and their powers on one side, the 14 related Thinkables on the other.
Power Pals/Five-Step Power Plan
Laminated reference guides help students think about Superflex’s pals and their powers that together help defeat the Unthinkables.
Each deck comes with a game, instructions, and answer sheet. Additional games and activities are available in a free PDF download, along with blank templates to create your own cards to expand and individualize each deck to your students’ needs.
Thinkables & Unthinkables Double Deck
Is designed for ultimate flexibility as you unleash your creative spirit in teaching the Superflex curriculum in fun, new ways with your students.
- Unthinkables deck: multiple copies of the 14 original Unthinkables
- Thinkables deck: multiple copies of the 14 related Thinkables, plus Superflex cards
- The card face shows the character’s image, name, and power.
You take the lead in using the card decks in either of these new Superflex products— they are a blank canvas of possibilities to supplement your Superflex teaching. For instance, you could:
- Create games such as “Go Fish” with the cards to use with your students
- Use the Thinkables cards to say “good job” when an Unthinkable has been defeated
- Use an Unthinkable card as a visual reminder for a student to use his/her strategies when the clever, sneaky character is invading a student’s brain
- Pick an Unthinkable or Thinkable and have students use their Social Detective skills to play a version of “I Spy…” and look for that character showing up in themselves or others in the group, the classroom, or the school
Learn How to Teach Superflex
Michelle Garcia Winner, Superflex co-author and the founder of Social Thinking, shares tips for teaching ages 8-11 with Social Thinking products (including Superflex products), in this free, recorded webinar. Get the inside scoop!
*Name Change from the Team of Unthinkables to the Team of UnthinkaBots
We have officially changed the name of the Team of Unthinkables to the Team of UnthinkaBots. The Superflex curriculum was born in 2008, and over its lifetime we have relied on input and ideas from clients, students, families, teachers, and therapists in both the neurodivergent and neurotypical worlds. Using their feedback and our own clinical experience, we have refined the curriculum series to include Thinkables, expand the characters in Social Town, and add the You Are a Social Detective, 2nd edition, storybook as a way to welcome social learners into the Superflex Universe. Recently, while meeting with neurodivergent adults, we discovered that the concept behind the creation of the Unthinkables was misunderstood and, at times, misused in classrooms and clinics by having certain Unthinkables represent children or people, rather than specific thoughts or actions.
To encourage interventionists to use these concepts in the manner intended, we are changing the name of Unthinkables to UnthinkaBots. With this new name, social learners can now imagine the Bots that try to control some of our thoughts and actions. For example, Was Funny Once releases SillyBots to get us to use humor at unexpected times and in unexpected situations. We all can learn to tackle the SillyBots with strategies and tools from the Social Thinking® Methodology. We hope you will enjoy imagining new ways to think about the UnthinkaBot characters in classrooms, small groups, and at home! One more thing. We replaced 4 of the 14 “first generation” characters with new names: Mean Bean (previously Mean Gene/Jean), Me-Gull (formerly One-sided Sid), Body Drifter (formerly Body Snatcher), and Blurt Out Blue (formerly Grump Grumpaniny).
We will be updating our products with these changes over the course of 2021 and 2022. It makes sense that we’re teaching students to be superflexible, since we, as publishers, also flex a lot as we learn. We hope you enjoy incorporating these important updates.