Tell us something good!
- Ages: 7-10+
- Format: Game
- ISBN: 9781936943517
- Published: 2018
Superflex® Bingo is a flexible, fun, and educational game! It enables students to practice identifying Social Thinking concepts and Superflex characters to strengthen their self-regulation and superflexible thinking powers. This is not a stand-alone teaching tool, do not introduce this game until your students have completed You Are a Social Detective! and the Superflex curriculum.
Unlike traditional Bingo games where players match pictures or numbers, Superflex Bingo engages players in “thinking through the Bingo Board.” Students listen to a situation read aloud and figure out a Social Thinking concept or Superflex character that fits the situation, placing a game piece on the square that matches their thinking. The game is designed so that all players “win” by getting bingos during the session, alleviating the behavior dysregulation that can often occur in competitive games. Superflex Bingo is 12 games in one, providing 12 different themed card packs to keep students engaged and learning through the year (examples include Classroom, School Field Trip, Community, Winter Holidays, Summer Vacation, etc.). Make it 13 games by downloading the free themed card pack for St. Patrick’s day!
Since all players participate in each turn, Superflex Bingo provides a framework for kids to learn a variety of social concepts while actively thinking about the powers of Superflex characters. Kids practice perspective taking as they imagine themselves and their own thoughts and feelings—and those of others—in different situations. They also continually explore Social Thinking Vocabulary concepts such as thinking with your eyes, body and brain in the group, expected and unexpected behavior, identifying the size of the problem, etc. (Learn about these concepts and how to teach them in our free webinars.) As students become familiar with these social concepts and more, they build skills that ultimately lead to social problem solving and self-regulation.
- Designed for 1 – 10 players, ages 7-10+, plus an adult to lead/facilitate game play. (Since the game is designed with teaching in mind, it’s not recommended that students play the game without the adult facilitator.)
- Session time: 25-30 minutes for a typical game.
- Instructions booklet offers adaptations and modifications so the game can be used flexibly with different size groups and players with varying levels of social understanding.
- 10 Bingo Boards: No two boards are alike; squares are arranged differently yet each board contains the same 25 squares.
- 12 Themed Card Decks: Each deck contains 24 Bingo Situation Cards that are read aloud to the group.
- 24 Answer-Definition Cards that match the characters and vocabulary as they appear on the Bingo Boards. One side shows the character or vocabulary term, the other side has either a definition of the character’s powers or the vocabulary term. These cards can be used by the adult to indicate the correct answer to the situations read aloud, as visual cues, and to prompt discussion about the concept or character.
- 300 bingo chips
- Instructions booklet
Name Change from the Team of Unthinkables to the Team of UnthinkaBots
We have officially changed the name of the Team of Unthinkables to the Team of UnthinkaBots. The Superflex curriculum was born in 2008, and over its lifetime we have relied on input and ideas from clients, students, families, teachers, and therapists in both the neurodivergent and neurotypical worlds. Using their feedback and our own clinical experience, we have refined the curriculum series to include Thinkables, expand the characters in Social Town, and add the You Are a Social Detective, 2nd edition, storybook as a way to welcome social learners into the Superflex Universe. Recently, while meeting with neurodivergent adults, we discovered that the concept behind the creation of the Unthinkables was misunderstood and, at times, misused in classrooms and clinics by having certain Unthinkables represent children or people, rather than specific thoughts or actions.
To encourage interventionists to use these concepts in the manner intended, we are changing the name of Unthinkables to UnthinkaBots. With this new name, social learners can now imagine the Bots that try to control some of our thoughts and actions. For example, Was Funny Once releases SillyBots to get us to use humor at unexpected times and in unexpected situations. We all can learn to tackle the SillyBots with strategies and tools from the Social Thinking® Methodology. We hope you will enjoy imagining new ways to think about the UnthinkaBot characters in classrooms, small groups, and at home! One more thing. We replaced 4 of the 14 “first generation” characters with new names: Mean Bean (previously Mean Gene/Jean), Me-Gull (formerly One-sided Sid), Body Drifter (formerly Body Snatcher), and Blurt Out Blue (formerly Grump Grumpaniny).
We will be updating our products with these changes over the course of 2021 and 2022. It makes sense that we’re teaching students to be superflexible, since we, as publishers, also flex a lot as we learn. We hope you enjoy incorporating these important updates.
Instructor: Michelle Garcia Winner
We kick off our teaching by exploring the powers of Superflex and the Unthinkables. Prior to launching into this curriculum, our students need to develop cognitive awareness for self-regulation and superflexible thinking; we discuss social learning tools to do this. The power of social attention is explored, as is how we use it to make sense of the social world by figuring out the hidden rules in our classrooms, home, and community.
Instructor: Pamela Crooke
Module 1 introduces two Social Thinking core treatment frameworks: Four Steps of Perspective Taking and Four Steps of Communication. We will teach specific treatment strategies for how our bodies establish physical presence in a group (body in the group) and how we think with our eyes to gain awareness of the social environment, whether interacting or simply sharing space. These are components of the specialized language we call Social Thinking Vocabulary, and we will explain the relationship of this vocabulary to evidence-based practices.
Instructor: Michelle Garcia Winner
People frequently ask how our products can be used together for a specific age group to teach and motivate kids to improve their social competencies in a fun and engaging manner. In Social Thinking’s first ever webinar, Michelle Garcia Winner will discuss the products Social Thinking has created for students ages 8-11 as well as share teaching tips and strategies related to the use of the following materials: You are a Social Detective!, the Superflex™ Curriculum, Social Thinking and Me, and the game Should I or Shouldn’t I?
Instructor: Michelle Garcia Winner
Many of those with challenges developing social competencies struggle with far more than learning social skills. In this webinar, Michelle Garcia Winner, the founder of Social Thinking, discusses our new evidence-based Social Competency Model to bring to light a four-step developmental process to help students evolve in their social competencies.