Featured Products
What is a Thought? (A Thought is a Lot!)
By Amy Kahofer and Jack Pransky This engaging children's book (and CD with lessons) introduces K-5 readers to the concept of thought and the amazing power our thoughts have on our lives. Authors Amy Kahofer and noted prevention specialist Jack Pransky present a simple yet profound message: that our thinking creates our feelings and behavior, and when our minds are calm we have access to natural wisdom and healthy feelings.
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$20.00
Movie Time Social Learning
By Anna Vagin, PhD. Movie Time Social Learning takes an activity many students already love—watching movies—and uses it as a springboard to study the intricacies of social interaction, the depth and range of emotions we experience in our lives, and the social expression that drives our interactions.
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$29.95
Social Fortune or Social Fate: A Social Thinking Graphic Novel Map for Social Quest Seekers
New with Stronger Cover and Binding! By Pam Crooke and Michelle Garcia Winner. For students to read on their own. Through this anime-based graphic teaching book, tweens and teens will be inspired to explore how social decision making and problem solving impact their own ability to feel good
about themselves, while also exploring how their behaviors (expected and unexpected) impact others. This product provides direct instruction and guidance to our students and their teachers by explaining visually, with
words and with strategy codes how to decipher social situations and related social emotional responses. This book has received very positive reviews from teens and professionals. It's target audience is 5th grade through high school students.
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$22.00
Should I or Shouldn't I? What Would Others Think?
By Dominique Baudry, is a fun and engaging way for middle and high school aged kids to explore a variety of social behaviors from different peoples’ perspectives. Players think about their own responses to situations and then learn how their choices match up (or don’t) with those of other players. The game makes thinking and talking about behavior fun, and allows players to explore their own thoughts, perspectives, and choices within a safe and consequences-free environment. Game play offers abundant opportunities to practice social thinking, perspective taking, and problem solving skills, and discuss how our individual behavior choices affect those around us.
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$22.00
Social Town Citizens Discover 82 New Unthinkables for Superflex® to Outsmart!
If you are interested in the product, click the "notify me" button below, and we will inform you when it is for sale. This latest edition in the Superflex series, for 3rd through 5th graders, is a compilation work that introduces 82 new Unthinkables and 14 new Thinkables submitted by Social Town citizens of all ages, which have been edited and expanded upon by Stephanie Madrigal and Michelle Garcia Winner. Unthinkables and Thinkables are grouped by theme/category for easy reference by student or adult, and each entry includes the character’s power, related information about its characteristics, and strategies to defeat the Unthinkable or bolster a Thinkables’ help.
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$32.00




